You get your first iterative attack at this level, but since you need to spend your move action walking around don't expect to use it. It has different mechanics, etc. Highly mobile builds are generally rare exceptions, and drawing attacks of opportunity is generally something you work really hard to avoid. He came pretty damn close to it, though. However, it's a solid feat chain that can give a monk some more in the way of battlefield control.What are your thoughts on the Archon Style? Halfling is a tempting option because the bonuses for small size may outweigh the reduction in damage by keeping you alive and making your attacks more accurate.Your skills don't matter much, but I recommend taking at least three ranks in Acrobatics to improve Fight Defensively so that you can capitalize on Crane Style.Bullied and any other trait. Expect to use it for Qinggong abilities if you use it at all.This is the first level where we can use Qinggong Monk to trade abilities. He can choose feats from his selected combat style, … Also note that many colored items are also links to the Paizo SRD.Style feats are really cool. Since Panther Style hasn't made its way into your build yet, use a two-handed weapon to maximize your damage output. That means that your typical turn will nearly always include using your move action to walk around and provoke attacks of opportunity. "You apparently interpreted that as that he needs the prereqs for the Elemental Fist feat, but not for other feats. The uses are all situational so I don't recommend investing permanent feat slots in anything past the base Janni Style feat, but unfortunately that means that you'll need to invest skill ranks into Perform (Dance).Even in the best use cases for the style, there are other feats which work better. You're also locked into fighting unarmed, which may be a problem if you're trying to fight using a weapon two-handed.Pummeling Bully and Pummeling Charge both have situationally useful benefits, so keep them in mind for use with your wildcard slots when those situations arise.While it's not terribly important due to the Master of Many Style's ability to ignore style feat prerequisites, it's interesting to note that Pummeling Style is a fork rather than a linear series of feats like other styles.Shaitan style is basically the same as Efreeti style, but instead of setting things on fire it deals acid damage and makes them staggered.Snake Style on its own is a passable way to defend yourself at extremely low levels, but Snake Fang is the real draw of the style.
Benefit: You take only a –2 penalty on attack rolls for fighting defensively. Pulling from the trickster habits of kitsune, this style focuses on duping and incapacitating foes in the heat of combat. Benefit: You can switch your style as a free action. Prerequisites: Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st. You could even grant a +2 bonus on the Sense Motive check each time the defender falls into your Attack of Opportunity trap so that they're guaranteed to figure it out if they live long enough. 4. Unless you're built for two-weapon fighting or something, skip Jabbing style.
That's a pretty great trade. Scorpion Style is actually *not* a style feat--it existed before "Style" referred to a specific sort of feat. Of all the classes in Pathfinder, monks got most of the love in Ultimate Combat.One of the more notable additions to the game is the style feats, which provide bonuses to your unarmed strikes and allow you to perform other tricks with them. These characters can act during a surprise round.
Summary. Kevin has been playing tabletop games for almost as long as he can remember and currently edits for Jon Brazer Enterprises.Of all the classes in Pathfinder, monks got most of the love in The master of many styles gives up his normal list of bonus feats in favor of gaining bonus style feats or the Elemental Fist feat. Combat, Style: Combat Expertise, Small size or smaller: You gain a +4 bonus on combat maneuver checks against enemies denied their Dexterity bonus to AC. You shift between combat styles, combining them to increased effect.
Applying DR only once in a turn can go a long way to address this issue. They then take their attack at a -2 penalty against your AC +4 (Mobility), and when they miss, you take an attack of opportunity against them.
Now do that for every enemy on the field in one turn (minus the second free attack made as an immediate action because you only get one per round).For our favored class bonus, I recommend getting additional hit points. I strongly recommend picking up Dodge and Mobility to keep your AC high while you're intentionally provoking attacks of opportunity. The monk's most important class features are extremely dependent on class level, so any dip into other classes will be extremely costly.This build works primarily by combining Panther Style and Snake Style to intentionally draw attacks However, mixing in other styles (Crane Style, Pummeling Style, etc.) Hit-and-Run Source Starfinder Core Rulebook pg. The PC … You can do that, and I encourage you to do so for styles like Snake Style or Tiger Style where the middle feat is terrible but the final feat might be useful.Second, you can choose a "wildcard style slot" instead of a permanent feat. Fighter seems like a great option for the feats, but levels of ninja or rogue might work if you can reliably deliver sneak attack damage (try using Catch Off-Guard or stunning enemies).
Djinni Style grants an AC bonus similar to Mobility (and it stacks since they're both Dodge bonuses), but unless you actively plan to use Djinni Style you'll probably get more use out of Crane Style.You are required to use unarmed strikes with Panther Style, which may be a problem if you planned to use a weapon two-handed.For this style to work, your GM needs to be willing to accommodate you and to avoid metagaming. Pick a combat style, and gain a feat from it. If your GM wants a predefined rule for determining when an enemy might figure out the gimmick, consider making a Bluff check opposed by the target's Sense Motive, and if the target wins they learn to avoid making attacks of opportunity against you. However, because you can't rely on your iterative attacks as much as a vanilla monk can rely on the extra Flurry of Blows attacks, the style may not pay off as much as you would like.